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Removed Max Fatigue Mod (Since It Makes Dynamic War Mod Too Easy) Increased Fatigue Per Officer From 0 To 6 Infantry Perk Lock N Load Replaced With BombardÄynamic War Mod Changes - These Changes only effect Dynamic war Version Arc Thrower capture rate nerfed from 900 to 10. Engineer Perk tree level repair and ranger swapped places Reduced Machine Pistols Aim Penalty to -5 from inconsistent numbers. Carbines have +5 Aim (They already had it but it was +6 so i fixed it back to +5) Edited XComStrategyGame.UPK to make sure MSGT's do not gain extra HP, Def and Aim and only Gain Will. This is done so we can get back the lost will with its 30% chance every mission. MSGT gain random stats after every mission, instead of every 3 missions. Heat Ammo further Nerfed (From 75% to 50%) Gunners Can Equip Armor Piercing Ammo, Engineers Cannot. Ghost Armor Perk Changed From Concealment To Low Cover. Integrated Enhanced Soldier Nicknames - Long War Increased Med Flamethrower Range From 8 To 12 Decreased Mec Flamethrower Radius From 180 To 120 Increased Maskmen Rifle Range And Reaction Range To 50 Increased Sawed Off ShotGun Range From 9 To 14 Increased LMG's Reaction Range To Match Its Weapon Range
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Increased Mec Guns Reaction Range To Match Its Weapons Range Changed INTERCEPTOR Engage Duration (Battle Speed)(From 10 ~ 15 And 15 To 20) (No Change In Dynamic War Mod) Change Log V3.0.1 - These Changes effect Both Normal and Dynamic war Versions.